Data pulled on March 3rd, 2016
Following is data pulled from the game files.
Drop Rates/Capture Chances[]
Creature Generic Info[]
Creature Stats[]
Creature Evolution Info[]
Creature Skills[]
Creature Summon Chances - Power multipliers[]
Creature Kill XP/Fuse/Sell Price[]
Raw Formulas[]
Damage[]
Pierce calculations are not included, if defense is 0,then the full attack value is damage, otherwise, Linear defence condition may come into play on individual maps.
Figure: num = ((atk/ sqrt(def)) * Constants.DAMAGE_COEFF_1) * 1; if def > atk +500, then multiply that by (atk+500/def);
public static int GetDamage(int atk, int def)
{
float num = 0f;
float num2 = atk;
float num3 = 0f;
float num4 = 1f;
if (def == 0)
return atk;
if (def < Constants.DEFENCE_LINEAR_COND)
num3 = (def * Constants.LINEAR_DEF_COEFF) + Constants.LINEAR_DEF_SHIFT;
else
{
num3 = (float) Math.Sqrt((double) def);
if (def > (atk + 500f))
num4 = (atk + 500f) / ((float) def);
}
num = ((num2 / num3) * Constants.DAMAGE_COEFF_1) * num4;
return (int) num;
}