Forge of Gods Wiki
(Created page with "There are 10 grades (rarities/tiers) of monsters: {| class="article-table" !Grade !Rarity |- | | |- | | |- | | |}")
Tags: apiedit, Visual edit
 
Tags: apiedit, Visual edit
 
(One intermediate revision by the same user not shown)
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There are 10 grades (rarities/tiers) of monsters:
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There are 10 grades (rarities/tiers) of monsters, Both, soul drop chance and capture chance are NOT determined by rarity alone, but are a good indicator.
 
{| class="article-table"
 
{| class="article-table"
 
!Grade
 
!Grade
 
!Rarity
 
!Rarity
 
|-
 
|-
|
+
|1
  +
|Common
|
 
 
|-
 
|-
|
+
|2
  +
|Uncommon
|
 
 
|-
 
|-
|
+
|3
  +
|Rare
|
 
 
|-
 
|4
  +
|Very Rare
 
|-
  +
|5
  +
|Epic
  +
|-
  +
|6
  +
|Heroic
  +
|-
  +
|7
  +
|Ultra Heroic
  +
|-
  +
|8
  +
|Legendary
  +
|-
  +
|9
  +
|Mythic
  +
|-
  +
|10
  +
|Divine
  +
|-
  +
|11
  +
|God (not implemented)
 
|}
 
|}

Latest revision as of 19:08, 12 February 2016

There are 10 grades (rarities/tiers) of monsters, Both, soul drop chance and capture chance are NOT determined by rarity alone, but are a good indicator.

Grade Rarity
1 Common
2 Uncommon
3 Rare
4 Very Rare
5 Epic
6 Heroic
7 Ultra Heroic
8 Legendary
9 Mythic
10 Divine
11 God (not implemented)