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− | There are 10 grades (rarities/tiers) of monsters |
+ | There are 10 grades (rarities/tiers) of monsters, Both, soul drop chance and capture chance are NOT determined by rarity alone, but are a good indicator. |
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{| class="article-table" |
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!Grade |
!Grade |
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!Rarity |
!Rarity |
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|- |
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− | | |
+ | |1 |
+ | |Common |
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⚫ | |||
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|- |
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− | | |
+ | |2 |
+ | |Uncommon |
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⚫ | |||
+ | |3 |
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+ | |Rare |
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+ | |- |
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+ | |4 |
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+ | |Very Rare |
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+ | |- |
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+ | |5 |
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+ | |Epic |
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+ | |- |
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+ | |6 |
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+ | |Heroic |
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+ | |- |
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+ | |7 |
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+ | |Legendary |
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+ | |- |
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+ | |8 |
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| |
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|- |
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+ | |9 |
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| |
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+ | |- |
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+ | |10 |
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Revision as of 19:03, 12 February 2016
There are 10 grades (rarities/tiers) of monsters, Both, soul drop chance and capture chance are NOT determined by rarity alone, but are a good indicator.
Grade | Rarity |
---|---|
1 | Common |
2 | Uncommon |
3 | Rare |
4 | Very Rare |
5 | Epic |
6 | Heroic |
7 | Legendary |
8 | |
9 | |
10 |