Tags: Visual edit apiedit |
(→Steals) Tags: Visual edit apiedit |
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=== Proc Rates === |
=== Proc Rates === |
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− | Proc rates in pvp/pve are as stated. However, versus PVE bosses, the rates are usually around 10% and some things are disabled (like transforms). May need a separate table of what does and does not proc on bosses. |
+ | Proc rates in pvp/pve are as stated. However, versus '''PVE bosses''', the rates are usually around 10% and some things are disabled (like transforms). May need a separate table of what does and does not proc on bosses. |
=== Steals === |
=== Steals === |
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Steal does NOT work on towers/obstacles. |
Steal does NOT work on towers/obstacles. |
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+ | |||
+ | === Critical === |
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+ | Crits are applied only to the direct target (not splashed). It is applied to the damage AFTER defense calculations. |
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+ | |||
+ | === Summon === |
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+ | Summoned creatures do NOT attack on 1st turn summoned. |
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+ | |||
+ | You cannot summon a creature that transforms on death (cannot turn an egg into a skeleton) - ?Not sure about the creature after the egg however? |
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+ | |||
⚫ | |||
+ | |||
+ | Summons move WITH your party, and can often block progression because of this. |
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+ | |||
+ | You can summon a creature on a summon, if you create a skeleton, and the enemy necro mage kills your skeleton, he creates a skeleton. This can be swapped back and forth infinitely. |
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+ | |||
+ | Summons follow focus "targeting" rules. |
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=== Transform === |
=== Transform === |
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If you summon a creature, and that creature is transformed by an enemy, it says for the additional duration caused by the 2nd transform. |
If you summon a creature, and that creature is transformed by an enemy, it says for the additional duration caused by the 2nd transform. |
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+ | You cannot transform something if it is already the creature. Can't transform a pig I into a pig I - ???not sure if elite status changes this rule |
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⚫ | |||
+ | Set bonuses do NOT get applied to summoned creatures (???not sure about pvp bonuses from castle still being applied). |
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− | ???What happens if you transform an already orange mushroom into an organe mushroom? Does it lose elite? |
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+ | |||
+ | Transform removes ALL other ailments (like stun/blind). |
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+ | |||
+ | Stealing ATK from the transform does not steal the base creatures ATK. (So it will be a terrible amount stolen). |
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+ | |||
+ | Transforms are usually 1-10% chance on bosses, and don't work on obstacles. |
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+ | |||
+ | ??? does stun/transforms stop after the creature who did it dies??? |
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=== Turn Duration === |
=== Turn Duration === |
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=== Attack X Times === |
=== Attack X Times === |
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+ | Attack X times + other procs are only procced ONCE. So if an enemy dodge is procced, then ALL attacks are dodged. If a steal is procced, then ALL attacks will steal. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
=== Buff Stacking === |
=== Buff Stacking === |
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Splash does NOT trigger adjacent procs, like obstacles that remove REG when attacked. This can be effective at cleaning out lots of negative obstacles in PvE. |
Splash does NOT trigger adjacent procs, like obstacles that remove REG when attacked. This can be effective at cleaning out lots of negative obstacles in PvE. |
||
+ | |||
+ | Splash does NOT hit creatures shrouded in fog. You have to visibly see the creature to splash onto it. |
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+ | |||
+ | === Auras === |
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+ | Aura 2 can affect entire party (only 3 valid spots to do this however). |
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+ | |||
+ | Obstacles/towers are NOT affected by auras (you cannot reduce defense with basilisk). |
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+ | |||
+ | "Increased ranged fighters ATK" does NOT increase the cleric healer's heal, because he is not a fighter. However "Increased friendly ATK" does. |
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+ | |||
+ | Aura bonuses are applied and recalculated after each stat change. So stealing 100 ATK with a 25% aura actually grants 125 ATK. |
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+ | |||
+ | === Stuns === |
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+ | Enemies cannot counterattack when stunned. Stun disappears when originator of the stun is killed. |
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+ | |||
+ | ===<nowiki/>=== |
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+ | |||
+ | === Sets === |
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+ | Friendly warlord bonuses from sets are individual, they do not receive your set bonuses. |
||
(Added search terms: Creature Skill List, Skills Table, Skills List) |
(Added search terms: Creature Skill List, Skills Table, Skills List) |
Latest revision as of 15:08, 18 March 2016
Work in progress
Main List[]
Following is an "at a glance" listing of creatures and their skills. Sometimes when building your army it's nicer to look for "what" it does opposed to searching individually.
Ordered by max grade but sortable by any column (hold shift to sort by multiple columns), skills are based on max grade. "Obtained from" defines the "cheapest" known way to obtain.
Creature names change frequently in game, and sometimes simpler names were used to define the category of evolutions, a link to the page (if it exists) is provided for picture reference/additional research.
Name | Max Grade | Type | Skill Type | Skill Effect | Obtained From |
---|---|---|---|---|---|
Wasp | 4 | Attacker | On Attack | Decrease enemy HP by 75% | Maps |
Hornet | 4 | Ranged 2 | On Attack 70% | Stun enemy 3 turns | Maps |
Swarm | 4 | Ranged 2 | On Attack | Attack 4 enemies 125% dmg | Maps |
Shooter | 4 | Ranged 2 | On Attack 17% | Deals 3x crit damage | Maps |
Undead Archer | 4 | Ranged 2 | On Attack | +80 ATK | Maps |
Thief | 4 | Attacker | Being Attacked 33% | Evade attack | Maps |
Skeleton | 4 | Attacker | On Death | Revive with 75% 2 times | Maps |
Ghost | 4 | Attacker | On Attack | Increase ATK +200% of target's DEF | Maps |
Bandit | 4 | Attacker | On Kill | +35% ATK | Maps |
Fencer | 4 | Attacker | On Attack | Attack 3 tiles in a row, 70% dmg subsequent enemies | Maps |
Boar | 4 | Stout | Being Attacked 62% | Return 100% dmg to melee attackers | Maps |
Undead Boar | 4 | Attacker | On Attack | Steals 10% DEF | Maps |
Wolf | 4 | Attacker | On Attack 50% | Attack 3 times | Maps |
Zombie Wolf | 4 | Attacker | Being Attacked 53% | Counterattacks | Maps |
Trapper | 4 | Stout | Aura (2) | +50% REG friendly beasts | Maps |
Weapon smith | 4 | Stout | Aura (1) | +30% ATK friendly melee | Maps |
Orange Mushroom | 4 | Stout | Being Attacked | Enemy melee misses 50% for 3 turns | Maps |
Brown Mushroom | 4 | Stout | Being Attacked | Summon Carnivorous Shroomy 2 turns | Maps |
Green Mushroom | 4 | Stout | Being Attacked | Damages enemes 3 tiles around with 160 dmg | Maps |
Cleric | 6 | Ranged 1 | On Attack | Heals 1 friendly unit next to him | Maps |
Tree | 6 | Defender | Aura (2) | +35% ATK friendly ranged | Maps |
Dark Tree | 6 | Defender | Aura (1) | Return 70% dmg for friendly demons | Maps |
Orc | 6 | Attacker | On Attack 30% | Deals 3x crit dmg | Maps |
Dead Orc | 6 | Attacker | On Attack 80% | Stun enemy 3 turns | Maps |
Archer Girl | 6 | Ranged 2 | On Attack | Attacks 3 tiles in a row, 100% dmg to subsequent | Maps |
Phantom Girl | 6 | Ranged 2 | On Attack | Decrease enemy HP by 65% | Maps |
Imp | 6 | Attacker | On Attack | +9% ATK | Maps |
Skull | 6 | Attacker | On Death | Enemies 1 tile around, take 10,000 dmg | Free Crypts |
Blue Spider | 6 | Ranged 2 | On Attack | Ignores 100% DEF | Maps |
Green Spider | 6 | Ranged 2 | On Attack | Enemies miss 75% for 4 turns | Maps |
Black Spider | 6 | Ranged 2 | On Attack 70% | Summons Little Mad Gloomwidow 2 turns | Maps |
Goblin | 6 | Ranged 2 | On Attack 55% | Attacks 3 times | Maps |
Vampire | 6 | Attacker | On Attack | Steals 29% HP | Maps |
Green Plant | 6 | Ranged 2 | On Attack | Splashes 45% damage | Maps |
Yellow Plant | 6 | Ranged 2 | On Attack | Attack 3 tiles in a row, 100% dmg subsequent enemies | Maps |
Cactus | 6 | Attacker | On Attack | Splashes 50% damage | Maps |
Gorilla | 6 | Stout | Aura (1) | +800 ATK friendly beasts | Maps |
Swordsman | 6 | Stout | Aura (1) | Return 780 dmg for friendly humans | Maps |
Fed Pudge | 6 | Ranged 2 | Aura (1) | +18% evade chance friendly melee | Free Crypts |
Angel | 6 | Attacker | Being attacked 60% | Blocks 100% melee dmg | Maps |
Harpy | 6 | Ranged 2 | On Attack | Attacks 8 times | Free Crypts |
Orange Scorpion | 8 | Stout | On Attack | Steals 15% DEF | Maps/Reborn |
Black Scorpion | 8 | Ranged 2, Stout | On Attack | Attacks 4 enemies 290% dmg | Reborn |
Autumn Plant | 8 | Stout | Aura (1) | +55% DEF friendly demons | Maps/Pal Crypts |
Purple Beetle | 8 | Defender | Aura (2) | Friendly ranged attack 2 times with 30% chance | Maps/Reborn |
Black Beetle | 8 | Defender | Being Attacked | Enemies 1 tile around, take 2,000 dmg | Pal Crypts/Reborn |
Cat Thief | 8 | Attacker | On Attack | Hit 4 enemies on chain, 50% damage to each subsequent | Pal Crypts/Epic quest (complete dailies) |
Frostblade | 8 | Attacker | On Attack | Attack 3 tiles in a row, 80% dmg subsequent enemies | Reborn |
Postulant | 8 | Attacker | On Attack | Splashes 400% dmg | Reborn |
Samurai | 8 | Attacker | Being attacked 90% | Stuns enemy 3 turns | Pal/Ranking Crypt |
Gargoyle | 8 | Defender | Being attacked | +400 DEF | Reborn |
Ghost Warrior | 8 | Defender | Being attacked 55% | Stuns enemy 4 turns | Maps/Reborn |
White Warrior | 8 | Defender | Aura (2) | 60% chance to block 1,000 dmg for friendly humans. | Maps |
Succubus | 8 | Ranged 2 | On Attack | Attacks 5 enemies with 100% dmg | Reborn |
Wood Nymph | 8 | Ranged 2 | On Attack | Heals 3 friendly beasts | Maps/Pal Crypt |
Sorceress | 8 | Ranged 2 | On Attack | Heals 3 friendly humans | Pal/Rank Crypts/Reborn |
Banshee | 8 | Ranged 2 | On Attack | Heals 3 friendly demons | Pal/Rank Crypts/Reborn |
Orcish Witch | 8 | Ranged 3 | Aura (2) | +45% ATK for friendly beasts | Reborn |
Enchantress | 8 | Ranged 2 | On Attack | Transforms enemy into Nettle Swine for 3 turns | Reborn |
Fiery Maiden | 8 | Ranged 3 | On Kill | Summons Morte, Efreet Familiar on dead creature 3 turns | Pal/Gem Crypts |
Witch | 8 | Ranged 3 | On Attack | Steals 17% ATK | Maps/Reborn |
Thunder Mage | 8 | Ranged 2 | On Attack | Hits 5 enemies in a chain, 100% subsequent enemies | Maps/Pals Crypt/Reborn |
Water Mage | 8 | Ranged 3 | Aura (2) | +30% evade chance for friendly humans | Maps/Pals Crypt/Reborn |
Earth Mage | 8 | Ranged 3 | Aura (2) | +50% DEF for friendly humans | Reborn |
Fire Mage | 8 | Ranged 2 | On Attack | Splashes 55% damage | Maps/Pals Crypt/Reborn |
Demon Mage | 8 | Ranged 3 | Aura (2) | +45% ATK for friendly demons | Reborn |
Necro Mage | 8 | Ranged 3 | On Kill | Summons Ardi, Skeleton's Warchief on dead creature 4 turns | Reborn |
Hangyouku | 8 | Ranged 2 | On Attack 80% | Attack enemies 3 times | Pal/Ranking Crypts |
Manticore | 8 | Attacker | Being attacked | Counterattacks | Reborn |
Lion | 8 | Attacker | On Attack | Steals 50% HP from enemies | Reborn |
Shaman | 8 | Ranged 3 | Aura (2) | +45% ATK for friendly females | Maps/Pals Crypt/Reborn |
Basilisk | 8 | Stout | Aura (2) | -50% DEF for enemies | Reborn |
Undead Gorilla | 8 | Defender | Aura (2) | +400 REG for friendly demons | (removed) |
Dead Gorilla | 8 | Defender | Aura (1) | -50% SPD for enemies | Maps/Pals Crypt/Reborn |
Ninja | 8 | Attacker | On Attack | Increases ATK for 300% of target's ATK | Reborn |
Fire Elemental | 8 | Attacker | Aura (1) | +30% chance to attack twice for friendly demons | Pal/Ranking Crypts |
Troll | 8 | Stout | Aura (2) | +800 REG for friendly melee | Reborn |
Night Warrior | 10 | Defender | Aura (1) | +50% ATK for friendly humans | Maps/Ranking Crypts |
Shadow Walker | 10 | Attacker | On attack | Steals 25% ATK | Ranking Crypts |
Snake Warrior | 10 | Attacker | Being attacked 30% | Evades attack | Ranking Crypts |
Yellow Warrior | 10 | Attacker | On attack 30% | Deals 2x crit dmg | Ranking Crypts |
Terror | 10 | Attacker | On attack | Swaps ATK to ATK of an enemy (only if higher) | Gem Crypts |
Winged Vixen | 10 | Ranged 3 | On attack | Steals 23% HP | Ranking Crypts |
Vixen | 10 | Ranged 3 | Aura (1) | 2.5x crit dmg for friendly demons | Gem Crypts |
Solar Nestling | 10 | Attacker | On death | Reborn with 100% HP 3 times | Ranking Crypts |
Blue Djinn | 10 | Ranged 3 | Aura (1) | 35% chance to ignore 100% DEF for friendly ranged | Ranking Crypts |
Pink Djinn | 10 | Ranged 2 | On attack | Splashes 55% damage to target's neighbors | Ranking Crypts |
Skeleton Dragon | 10 | Attacker | On attack | Splashes 500% damage to target's neighbors | Ranking Crypts |
Teal Dragon | 10 | Ranged 2 | On attack | Hits 4 enemies in chain, 65% to each subsequent | Ranking Crypts |
Green Dragon | 10 | Ranged 2 | On attack | Attacks main target with 100%, and additional 4 enemies with 80% damage | Ranking Crypts |
Blue Dragon | 10 | Ranged 2 | On attack | Attack 4 tiles in a row, 140% dmg to each subsequent | Ranking Crypts |
Black Dragon | 10 | Attacker | On attack | Damages enemies 2 tiles around with 40% damage | Ranking Crypts |
Santa | 10 | Ranged 2 | On kill | Summons Winter Hooligans on dead enemy tile for 3 turns. | Ranking Crypts |
Holy Reaper | 10 | Atttacker | Being attacked | Block 100% of enemy ranged | Gem Crypts |
Scarecrow | 10 | Attacker | Aura (1) | Friendly demons steal 50% HP | Gem Crypts |
Academy Apprentice | 10 | Ranged 3 | Aura (2) | +80% ATK for friendly units | Gem Crypts |
Little Helper | 10 | Stout | Being attacked 30% | Returns 100% damage to enemy melee | |
Frostheart | 10 | Ranged 2 | Aura (1) | 40% chance to stun for 2 turns for friendly humans | Gem Crypts |
Petulant Pumpkin | 10 | Ranged 3 | Aura (2) | Friendly units transform selves to Pumpkinlings for 991 turns | Gem Crypts |
Adept of the Order | 10 | Ranged 2 | On friend's death | +50% ATK | Gem Crypts |
Notes on skills:[]
Proc Rates[]
Proc rates in pvp/pve are as stated. However, versus PVE bosses, the rates are usually around 10% and some things are disabled (like transforms). May need a separate table of what does and does not proc on bosses.
Steals[]
Skills with "Steals ATK/DEF" actually remove the stolen amount from the enemy. However "Steals HP" does not remove the stolen hp, just recovers.
Steal does NOT work on towers/obstacles.
Critical[]
Crits are applied only to the direct target (not splashed). It is applied to the damage AFTER defense calculations.
Summon[]
Summoned creatures do NOT attack on 1st turn summoned.
You cannot summon a creature that transforms on death (cannot turn an egg into a skeleton) - ?Not sure about the creature after the egg however?
Summons do not inherit runes that were applied to the summoner, but can take them (but die soon, so not advised).
Summons move WITH your party, and can often block progression because of this.
You can summon a creature on a summon, if you create a skeleton, and the enemy necro mage kills your skeleton, he creates a skeleton. This can be swapped back and forth infinitely.
Summons follow focus "targeting" rules.
Transform[]
If a skill has a "summon" on kill/on attack. Then the % stats of the caster will go to the creature created on the battlefield.
If a skill has summon on allies (like the pumpkinling), it means "on ally death". Same % stats of caster carry over as above.
If a skill has transform enemy, a 0% creature will be created, with the maps stats, meaning a champion nightmare map could still spawn a 23k+ HP orange mushroom I.
Transform does NOT work on towers/obstacles, and does NOT affect the soul/item drops. You will receive the original creature as a drop for souls.
If you summon a creature, and that creature is transformed by an enemy, it says for the additional duration caused by the 2nd transform.
You cannot transform something if it is already the creature. Can't transform a pig I into a pig I - ???not sure if elite status changes this rule
Set bonuses do NOT get applied to summoned creatures (???not sure about pvp bonuses from castle still being applied).
Transform removes ALL other ailments (like stun/blind).
Stealing ATK from the transform does not steal the base creatures ATK. (So it will be a terrible amount stolen).
Transforms are usually 1-10% chance on bosses, and don't work on obstacles.
??? does stun/transforms stop after the creature who did it dies???
Turn Duration[]
For stuns/transforms, a turn duration of 2, may actually be only 1 turn. Since being transformed at the start will be 1, and the 2nd turn will be the end. Effectively meaning, only 1 full round will show the effect. That is why 3 turns is a little more preferable, as you can strategize more easily, a full round on the effect.
Attack X Times[]
Attack X times + other procs are only procced ONCE. So if an enemy dodge is procced, then ALL attacks are dodged. If a steal is procced, then ALL attacks will steal.
Attack X times can be compounded, based on buff stacking, but remember the additional hits are multiplying additional hits.
IE: If you have a 10% chance to 2x from a buff, and another 60% chance to 2x. You don't have 70%, you actually have 10% to hit 1 more time, and then another 60% chance to hit one more time, what you currently have, so 1, 2, or 4 times total.
So having a friend ogre warlord with 70% chance, and your own warlord with 60% chance to attack 2x does not guarantee 2x. You can hit anywhere from 1,2, or 4 times, since it multiplies the additional hits.
Buff Stacking[]
Exact duplicate buffs do NOT stack, however different grades DO stack. So a gorilla V and gorilla VI actually give: 1,400 ATK to beasts (600+800).
This can be especially effective for the +ATK% buffs on your strongest splash creature for mid to end game play, when you only have 1 or 2 strong creatures.
Percentage buffs are NOT added together, they are calculated individually. IE: attack X times, or dodge chance. So having a 10% and 13% buff does not mean 23%, it means things are rolled individually.
Splash[]
Splash hits ALL adjacent squares to the targets (usually 8). If the target takes more than 1, like a boss, it hits the additional squares around the entire boss (so 12 extra squares). Making a splash creature in your army very effective at cleaning out, and focusing on just the boss in fights.
Splash damage is calculated per individual creature hit.
Splash does NOT trigger adjacent procs, like obstacles that remove REG when attacked. This can be effective at cleaning out lots of negative obstacles in PvE.
Splash does NOT hit creatures shrouded in fog. You have to visibly see the creature to splash onto it.
Auras[]
Aura 2 can affect entire party (only 3 valid spots to do this however).
Obstacles/towers are NOT affected by auras (you cannot reduce defense with basilisk).
"Increased ranged fighters ATK" does NOT increase the cleric healer's heal, because he is not a fighter. However "Increased friendly ATK" does.
Aura bonuses are applied and recalculated after each stat change. So stealing 100 ATK with a 25% aura actually grants 125 ATK.
Stuns[]
Enemies cannot counterattack when stunned. Stun disappears when originator of the stun is killed.
[]
Sets[]
Friendly warlord bonuses from sets are individual, they do not receive your set bonuses.
(Added search terms: Creature Skill List, Skills Table, Skills List)