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=== Proc Rates ===
 
=== Proc Rates ===
Proc rates in pvp/pve are as stated. However, versus '''PVE bosses''', the rates are usually around 10% and some things are disabled (like transforms). May need a separate table of what does and does not proc on bosses.
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Proc rates in pvp/pve are as stated. However, versus PVE bosses, the rates are usually around 10% and some things are disabled (like transforms). May need a separate table of what does and does not proc on bosses.
   
 
=== Steals ===
 
=== Steals ===
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Steal does NOT work on towers/obstacles.
 
Steal does NOT work on towers/obstacles.
 
=== Critical ===
 
Crits are applied only to the direct target (not splashed). It is applied to the damage AFTER defense calculations.
 
 
=== Summon ===
 
Summoned creatures do NOT attack on 1st turn summoned.
 
 
You cannot summon a creature that transforms on death (cannot turn an egg into a skeleton) - ?Not sure about the creature after the egg however?
 
 
Summons do not inherit runes that were applied to the summoner, but can take them (but die soon, so not advised).
 
 
Summons move WITH your party, and can often block progression because of this.
 
 
You can summon a creature on a summon, if you create a skeleton, and the enemy necro mage kills your skeleton, he creates a skeleton. This can be swapped back and forth infinitely.
 
 
Summons follow focus "targeting" rules.
 
   
 
=== Transform ===
 
=== Transform ===
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If you summon a creature, and that creature is transformed by an enemy, it says for the additional duration caused by the 2nd transform.
 
If you summon a creature, and that creature is transformed by an enemy, it says for the additional duration caused by the 2nd transform.
   
 
???Do summons inherit runes that were applied to summoner?(most likely no?)
You cannot transform something if it is already the creature. Can't transform a pig I into a pig I - ???not sure if elite status changes this rule
 
   
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???What happens if you transform an already orange mushroom into an organe mushroom? Does it lose elite?
Set bonuses do NOT get applied to summoned creatures (???not sure about pvp bonuses from castle still being applied).
 
 
Transform removes ALL other ailments (like stun/blind).
 
 
Stealing ATK from the transform does not steal the base creatures ATK. (So it will be a terrible amount stolen).
 
 
Transforms are usually 1-10% chance on bosses, and don't work on obstacles.
 
 
??? does stun/transforms stop after the creature who did it dies???
 
   
 
=== Turn Duration ===
 
=== Turn Duration ===
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=== Attack X Times ===
 
=== Attack X Times ===
Attack X times + other procs are only procced ONCE. So if an enemy dodge is procced, then ALL attacks are dodged. If a steal is procced, then ALL attacks will steal.
 
 
 
Attack X times can be compounded, based on buff stacking, but remember the additional hits are multiplying additional hits.
 
Attack X times can be compounded, based on buff stacking, but remember the additional hits are multiplying additional hits.
   
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Splash does NOT trigger adjacent procs, like obstacles that remove REG when attacked. This can be effective at cleaning out lots of negative obstacles in PvE.
 
Splash does NOT trigger adjacent procs, like obstacles that remove REG when attacked. This can be effective at cleaning out lots of negative obstacles in PvE.
 
Splash does NOT hit creatures shrouded in fog. You have to visibly see the creature to splash onto it.
 
 
=== Auras ===
 
Aura 2 can affect entire party (only 3 valid spots to do this however).
 
 
Obstacles/towers are NOT affected by auras (you cannot reduce defense with basilisk).
 
 
"Increased ranged fighters ATK" does NOT increase the cleric healer's heal, because he is not a fighter. However "Increased friendly ATK" does.
 
 
Aura bonuses are applied and recalculated after each stat change. So stealing 100 ATK with a 25% aura actually grants 125 ATK.
 
 
=== Stuns ===
 
Enemies cannot counterattack when stunned. Stun disappears when originator of the stun is killed.
 
 
===<nowiki/>===
 
 
=== Sets ===
 
Friendly warlord bonuses from sets are individual, they do not receive your set bonuses.
 
   
 
(Added search terms: Creature Skill List, Skills Table, Skills List)
 
(Added search terms: Creature Skill List, Skills Table, Skills List)
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