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The citadel/castle is where you can build (research) for permanent upgrades.

Wood/Stone can be obtained from the buildings, OR completing new maps/weekly raids in guilds/daily mystic dungeon

Citadel

Unlocks at level ???

Required to upgrade other buildings to further levels

LVL Player LVL Requirement Gold Wood Stone Time
1 14 1,000 10m
2 16 3,000 400 30m
3 18 5,000 1,000 1h
4 20 9,000 3,200 3h
5 15,000 7,200 7h
6 24 18,000 2,500 12h
7 28 33,000 6,250 16h
8 32 48,000 15,000 20h
9 38 78,000 25,000 24h
10 48 120,000 53,500 1d 12h
11 58 188,000 80,000 2d
12 70 300,000 100,500 3d
13 84 480,000 150,000 4d
14 92 762,000 211,000 5d
15 100 838,000 252,000 5d 5h
16 116 908,000 277,000 5d 11h
17 132 978,000 299,000 5d 16h
18 148 1,048,000 327,000 5d 22h
19 164 1,118,000 352,000 6d 4h
20 180 1,188,000 377,000 6d 9h
21 196 1,258,000 402,000 6d 14h
22 228 1,328,000 427,000 6d 20h
23 260 1,398,000 452,000 7d 2h
24 292 1,468,000 477,000 7d 7h
25 330 1,538,000 502,000 7d 13h
26 372 1,608,000 527,000 7d 18h
27 412 1,678,000 552,000 8d
28 460 1,748,000 577,000 8d 6h
29 500 1,818,000 602,000 8d 11h
30 1,888,000 627,000 8d 17h

Alchemist's Shop

Unlocks at level ???

Allows upgrades of runes/consumables, costs glory earned from pvp/guild raids.

Shop Building Upgrades

LVL Citadel LVL requirement Gold Wood Stone Build Time
1 ? 10,000 10m
2 2 1,800 500 1h
3 ? 7,200 1,250 3h
4 ? 24,000 3,000 8h
5 6 42,800 5,000 14h
6 7 64,200 7,500 19h
7 9 107,000 14,000 24h
8 144,000 30,000
9 214,000 40,500
10 344,000 60,000
11 474,000 79,500
12 604,000 99,000
13 734,000 118,500
14 864,000 138,000
15 994,000 157,500
16 1,124,000 177,000
17 1,254,000 196,500
18 1,384,000 216,000
19 1,514,000 325,500
20 1,644,000 255,000

HP Rune

Upgrades both: health gained from HP runes on the battlefield, and also the damage a mine does. This can cause issues for those who let auto-battle run, or in areas with fog and nothing to apply the mine to, requiring either higher level creatures, or stouts in an army to absorb the damage.

Req Shop Level Glory Cost Research Time Bonus
? / 500 mine DMG
+525 HP / 1,500 mine DMG
3 270 5h 36m +875 HP / 2,500 mine DMG
4 630 7h 36m +1225 HP / 3,500 mine DMG
5 810 9h 36m +1,575 HP / 4,500 mine DMG
6 1,080 12h 36m +1,925 HP / ?
8

DEF Rune

Desc

Req Shop Level Glory Cost Research Time Bonus
+150 DEF
4 700 7h 12m +250 DEF
5 945 9h 12m +350 DEF
7 1,800 18h 12m +450 DEF
8 +550 DEF

ATK Rune

Desc

Req Shop Level Glory Cost Research Time Bonus
+50 ATK
3 300 5h 12m +150 ATK
4 735 7h 54m +250 ATK
6 1,100 12h 12m +350 ATK
8 +450 ATK

SPD Rune

Desc

Req Shop Level Glory Cost Research Time Bonus
+30 SPD
3 295 5h 12m +50 SPD
4 650 7h 36m +70 SPD
5 830 9h 36m +90 SPD
6 1,200 12h 54m +110 SPD
8 +130 SPD

REG Rune

Desc

Req Shop Level Glory Cost Research Time Bonus
?
+36 REG
3 275 5h 54m +60 REG
5 900 9h 54m +84 REG
7 1,890 18h 54m +108 REG
8 +132 REG

Health Potion Strength

Desc

Req Shop Level Glory Cost Research Time Bonus
+350 HP
3 280 5h 54m +525 HP
5 910 9h 54m +700 HP
7 1,850 18h 36m +875 HP
8 +1050 HP

Iron Shield

Desc

Req Shop Level Glory Cost Research Time Bonus
+100 DEF
4 680 7h 12m + 150 DEF
6 1,130 12h 36m +200 DEF
8 +250 DEF

Blade of Honor

Desc

Req Shop Level Glory Cost Research Time Bonus
+100 ATK
3 285 5h 36m +200 ATK
5 875 9h 12m +300 ATK
7 1,700 18h 12m +400 ATK
9 +500 ATK

Falcon Wing

Desc

Req Shop Level Glory Cost Research Time Bonus
+20 SPD
3 290 5h 54m +40 SPD
5 920 9h 54m +60 SPD
7 1,750 18h 54m +80 SPD
9 +100 SPD

Vital Fang

Desc

Req Shop Level Glory Cost Research Time Bonus
+40 REG
4 710 7h 54m +60 REG
6 1,200 12h 12m +80 REG
8 +100 REG

Pandemonium/Animal Mansion/Human's Barracks

Unlocks at level 14 / 16 / 18

Used to make demons (Pandemonium)/beasts (Animal Mansion)/humans (Human's Barracks) in your army stronger

Note: Animal Mansion/Human's Barracks, have the same glory prices. Sometimes the bonus' are different for them as well.

Evolve Price

Reduce gold cost for evolving creatures.

Req Building Level Glory Cost (P/A-H) Research Time Bonus
1 95 / 100 2h 30m -2% gold
2 190 / 200 3h 20m -4% gold
3 285 / 330 5h 25m -6% gold
4 855 / 870 9h 15m -8% gold
5 ? / 1,550 15h 50m -10% gold
6 1,900 / 2,070 20h 19m -12% gold
7 2,280 / 2,480 1d 1h -14% gold
8 3,420 1d 12h -16% gold
9 ? / 5,700 2d 14h -18% gold
10 -20% gold
-22% gold
-24% gold
-26% gold
-28% gold
-30% gold
-32% gold
-34% gold
-36% gold
-38% gold
-40% gold

Fuse Price

Reduce gold cost when fusing creatures into others, either for experience, or stat boosts with fruit.

Req Building Level Glory Cost (P/A-H) Research Time Bonus
1 105 / 105 2h 6m -2% gold
210 / 190 3h 6m -4% gold
330 / 280 5h 30m -6% gold
945 / 900 9h 25m -8% gold
5 ? / 1,480 16h 15m -10% gold
6 2,100 / 1,980 20h 3m -12% gold
7 2,640 / 2,570 1d -14% gold
8 3,960 1d 14h -16% gold
9 ? / 6,600 2d 13h -18% gold
10 -20% gold
-22% gold
-24% gold
-26% gold
-28% gold
-30% gold
-32% gold
-34% gold
-36% gold
-38% gold
-40% gold

Fuse XP

Adds an additional multiplier bonus to the experience gained when fusing, see note on "Fusing Experience" for more details. Since this multiplies seperately, it is just as good as mega fuse XP upgrade.

Req Building Level Glory Cost (P/A-H) Research Time Bonus
1 110 / 90 2h 45m +3% XP
220 / 205 3h 45m +6% XP
295 / 305 5h 25m +9% XP
990 / 960 10h +12% XP
5 ? / 1620 15h 35m +15% XP
6 1,950 / 2,070 20h 9m +18% XP
7 2,350 / 2,600 1d 2h +20% XP
8 3,580 1d 11h +23% XP
9 +27% XP
+30% XP
+33% XP
+36% XP
+39% XP
+42% XP
+45% XP
+48% XP
+51% XP
+54% XP
+57% XP
+60% XP

Mega Fuse XP

Adds an additional multiplier bonus to the experience gained when fusing the same races together, see note on "Fusing Experience" for more details.

Req Building Level Glory Cost (P/A-H) Research Time Bonus Bonus During Event
1 100 / 95 2h 30m +53% +104% XP
195 / 195 3h 30m +54/56(P)% XP 106/108(P)% XP
305 / 315 5h 45m +59% XP
4 870 / 870 9h +61(P)/62% XP +112/114(P)% XP
5 ? / 1,680 15h 30m +65% XP +116/120(P)% XP
2,030 / 1,980 20h 30m +66/68(P)% XP +120% XP
7 2,480 / 2,490 1d 1h +71% XP +122(H)/124% XP
8 3,490 1d 13h +74% XP +128% XP
9 ? / 3,490 1d 13h +75% XP +132% XP
? / 5,990 2d 12h +77% XP +136% XP
10 +80% XP

ATK in PVP

Gives a % stat boost to ATK only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade is the best for PVP.

Req Building Level Glory Cost (P/A-H) Research Time Bonus
1 105 / 110 2h 45m +2% ATK
2 315 / 290 5h 39m +3(H)/4% ATK
4 900 / 910 10h +5% ATK
6 2,070 / 2,100 20h +7(P)/8% ATK
7 2,600 / 2,490 1d 1h +10% ATK
8 3,685 1d 12h +12(P)/13% ATK
10 +15% ATK
+17% ATK
+19% ATK
+21% ATK
+23% ATK
+25% ATK
+27% ATK
+30% ATK

Def in PVP

Gives a % stat boost to DEF only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade isn't too beneficial.

Req Building Level Glory Cost (P/A-H) Research Time Bonus
2 200 / 190 3h 6m +2% DEF
310 / ? 5h 43m +3(A)/4% DEF
5 ? / 1,620 16h +5% DEF
7 1,980 / 2,030 +7(H)/8% DEF
2,570 / 2,590 1d +10% DEF
9 ? / 6,200 2d 13h +12/13(A)% DEF
10 +15% DEF
+17% DEF
+19% DEF
+21% DEF
+23% DEF
+25% DEF
+27% DEF
+30% DEF

HP in PVP

Gives a % stat boost to HP only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade isn't too beneficial.

Req Building Level Glory Cost (P/A-H) Research Time Bonus
2 205 / 210 3h 45m +2% HP
290 / 295 5h 29m +3(P)/4% HP
4 960 / 890 9h 10m +5% HP
5 ? / 1,610 15h 39m +7(A)/8% HP
7 2,490 / 2,530 1d 1h +10% HP
8 3,900 1d 12h +12/13(P)% HP
9 6,315 2d 12h +15% HP
12 +17% HP
+19% HP
+21% HP
+23% HP
+25% HP
+27% HP
+30% HP

Pandemonium Building Upgrades:

LVL Citadel LVL requirement Gold Wood Stone Build Time
1 ? 5000 30m
2 ? 250 45m
3 ? 400 2h 30m
4 5 1,500 650 6h
5 7 11,200 1,625 12h
6 9 30,000 3,900 18h
7 10 48,500 6,500 1d
8 11 75,000 16,700 1d 8h
9 13

Animal Mansion Building Upgrades:

LVL Citadel LVL requirement Gold Wood Stone Build Time
1 ? 5000 30m
2 4 200 1h
3 5 350 8h
4 6 800
5 7 1,800 550 14h
6 8 17,000 1,375
7 10 39,000 3,300 1d
8 12 60,000 10,500
9 13 96,000 19,750 1d 8h
10 132,000 27,150
11 168,000 35,100
12 204,000 43,050
13 240,000 51,000
14 276,000 58,950
15 312,000 66,900
16 348,000 74,850
17 384,000 82,800
18 420,000 90,750
19 456,000 98,700
20 ? 106,650

Human's Barracks Building Upgrades:

LVL Citadel LVL requirement Gold Wood Stone Build Time
1 ? 5000 30m
2 ?
3 ? 350 3h
4 ? 800 8h
5 6 2,400 550 14h
6 4,800 1,375 19h
7 8 17,000 3,300 24h
8 9 24,000 10,500 1d 8h
9 12 60,000 19,200 1d 16h
? ? 96,000 33,000 1d 16h
10 13 145,000 45,250 2d
11 228,000 57,500 2d 8h
12 311,000 69,750 2d 16h
13 394,000 82,000 3d
14 477,000 94,250 3d 8h
15 560,000 106,500 3d 16h
16 643,000 118,750 4d
17 726,000 131,000 4d 8h
18 809,000 155,500 5d
19 975,000 167,750 5d 8h
20 1,058,000 ? 6d

Resource Production

Gold Mine

Unlocks at level ???

Gives the player a constant income of gold.

Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.

LVL Citadel LVL requirement Gold Wood Stone Build Time Income Per Day
1 ? 1,000 20m 4,000
2 ? 150 30m 8,000
3 2 250 90m 12,000
4 3 400 2h 30m 18,000
5 4 1,800 120 6h 28,000
6 3,350 300 8h 40,000
7 6 5,550 1,020 10h 55,000
8 7 9,000 2,700 12h 72,000
9 8 12,250 4,500 14h 90,000
10 10 18,000 7,200 16h 120,000
11 12 23,750 9,900 18h 150,000
12 14 29,500 12,600 20h 180,000
13 16 35,250 15,300 22h 210,000
14 18 41,000 18,000 24h 240,000
15 20 46,750 20,700 1d 2h 270,000
16 22 52,500 23,400 1d 4h 300,000
17 26 58,250 26,100 1d 6h 330,000
18 28 64,000 28,800 1d 8h 360,000
19 30 69,750 31,500 1d 10h 390,000
20 30 75,500 34,200 1d 12h 420,000

Sawmill

Unlocks at level 11

Gives the player a constant income of wood, which is used for buildings.

Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.

LVL Citadel LVL requirement Gold Stone Build Time Income Per Day
1 ? 1,000 400
2 2 2,000 800
3 3 3,500 1,200
4 4 5,000 4h 2,000
5 6 650 8h 3,200
6 7 1,725 12h 4,400
7 9 4,100 16h 6,000
8 10 6,800 18h 10,000
9 11 12,100 20h 14,000
10 12 22,750 1d 20,000
11 14 33,400 1d 4h 26,000
12 15 44,050 1d 8h 32,000
13 18 54,700 1d 12h 36,000
14 19 65,350 1d 16h 40,000
15 21 76,000 1d 20h 44,000
16 22 86,650 2d 48,000
17 24 97,300 2d 4h 52,000
18 56,000
19 60,000
20 64,000

Stone Mine

Unlocks at level 24

Gives the player a constant income of stone, which is used for buildings.

Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.

LVL Citadel LVL requirement Gold Wood Stone Build Time Income Per Day
1 ? 1000 50m 400
2 6 1,850 2h 30m 800
3 7 4,525 5h 1,200
4 8 10,500 7h 2,000
5 9 27,750 10h 3,200
6 10 46,250 14h 4,400
7 11 75,000 17h 6,000
8 12 105,750 20h 8,000
9 13 150,000 22h 10,000
10 14 242,500 24h 12,000
11 15 335,000 1d 2h 14,000
12 17 427,500 1d 4h 16,000
13 19 520,000 1d 6h 18,000
14 22 612,500 1d 8h 20,000
15 23 705,000 1d 10h 22,000
16 24 797,500 1d 12h 24,000
17 25 890,000 1d 14h 26,000
18 26 982,500 1d 16h 28,000
19 27 1,075,000 1d 18h 30,000
20 28 1,167,500 1d 20h 32,000

Gem Cave

Unlocks at level 21

Gives the player a constant income of gems.

Allows collecting every 5 minutes, must have at least 2 gems to collect. Stops accumulating after 24 hours of income in storage.

LVL Citadel LVL requirement Gold Wood Stone Build Time Income Per Day
1 ? 1000 40m 2
2 7 10,500 1,350 12h 3
3 11 24,250 4,475 24h 5
4 14 7
5 15 59,000 12,100 2d 10
6 18 190,000 41,000 3d 12
7 21 380,000 82,000 4d 14
8 24 760,000 164,000 5d 16
9 27 1,520,000 328,000 6d 18
10 30 3,040,000 656,000 7d 20
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