The citadel/castle is where you can build (research) for permanent upgrades.
Wood/Stone can be obtained from the buildings, OR completing new maps/weekly raids in guilds/daily mystic dungeon
Citadel
Unlocks at level ???
Required to upgrade other buildings to further levels
LVL | Player LVL Requirement | Gold | Wood | Stone | Time |
---|---|---|---|---|---|
1 | 14 | 1,000 | 10m | ||
2 | 16 | 3,000 | 400 | 30m | |
3 | 18 | 5,000 | 1,000 | 1h | |
4 | 20 | 9,000 | 3,200 | 3h | |
5 | 15,000 | 7,200 | 7h | ||
6 | 24 | 18,000 | 2,500 | 12h | |
7 | 28 | 33,000 | 6,250 | 16h | |
8 | 32 | 48,000 | 15,000 | 20h | |
9 | 38 | 78,000 | 25,000 | 24h | |
10 | 48 | 120,000 | 53,500 | 1d 12h | |
11 | 58 | 188,000 | 80,000 | 2d | |
12 | 70 | 300,000 | 100,500 | 3d | |
13 | 84 | 480,000 | 150,000 | 4d | |
14 | 92 | 762,000 | 211,000 | 5d | |
15 | 100 | 838,000 | 252,000 | 5d 5h | |
16 | 116 | 908,000 | 277,000 | 5d 11h | |
17 | 132 | 978,000 | 299,000 | 5d 16h | |
18 | 148 | 1,048,000 | 327,000 | 5d 22h | |
19 | 164 | 1,118,000 | 352,000 | 6d 4h | |
20 | 180 | 1,188,000 | 377,000 | 6d 9h | |
21 | 196 | 1,258,000 | 402,000 | 6d 14h | |
22 | 228 | 1,328,000 | 427,000 | 6d 20h | |
23 | 260 | 1,398,000 | 452,000 | 7d 2h | |
24 | 292 | 1,468,000 | 477,000 | 7d 7h | |
25 | 330 | 1,538,000 | 502,000 | 7d 13h | |
26 | 372 | 1,608,000 | 527,000 | 7d 18h | |
27 | 412 | 1,678,000 | 552,000 | 8d | |
28 | 460 | 1,748,000 | 577,000 | 8d 6h | |
29 | 500 | 1,818,000 | 602,000 | 8d 11h | |
30 | 1,888,000 | 627,000 | 8d 17h |
Alchemist's Shop
Unlocks at level ???
Allows upgrades of runes/consumables, costs glory earned from pvp/guild raids.
Shop Building Upgrades
LVL | Citadel LVL requirement | Gold | Wood | Stone | Build Time |
---|---|---|---|---|---|
1 | ? | 10,000 | 10m | ||
2 | 2 | 1,800 | 500 | 1h | |
3 | ? | 7,200 | 1,250 | 3h | |
4 | ? | 24,000 | 3,000 | 8h | |
5 | 6 | 42,800 | 5,000 | 14h | |
6 | 7 | 64,200 | 7,500 | 19h | |
7 | 9 | 107,000 | 14,000 | 24h | |
8 | 144,000 | 30,000 | |||
9 | 214,000 | 40,500 | |||
10 | 344,000 | 60,000 | |||
11 | 474,000 | 79,500 | |||
12 | 604,000 | 99,000 | |||
13 | 734,000 | 118,500 | |||
14 | 864,000 | 138,000 | |||
15 | 994,000 | 157,500 | |||
16 | 1,124,000 | 177,000 | |||
17 | 1,254,000 | 196,500 | |||
18 | 1,384,000 | 216,000 | |||
19 | 1,514,000 | 325,500 | |||
20 | 1,644,000 | 255,000 |
HP Rune
Upgrades both: health gained from HP runes on the battlefield, and also the damage a mine does. This can cause issues for those who let auto-battle run, or in areas with fog and nothing to apply the mine to, requiring either higher level creatures, or stouts in an army to absorb the damage.
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
? / 500 mine DMG | |||
+525 HP / 1,500 mine DMG | |||
3 | 270 | 5h 36m | +875 HP / 2,500 mine DMG |
4 | 630 | 7h 36m | +1225 HP / 3,500 mine DMG |
5 | 810 | 9h 36m | +1,575 HP / 4,500 mine DMG |
6 | 1,080 | 12h 36m | +1,925 HP / ? |
8 |
DEF Rune
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+150 DEF | |||
4 | 700 | 7h 12m | +250 DEF |
5 | 945 | 9h 12m | +350 DEF |
7 | 1,800 | 18h 12m | +450 DEF |
8 | +550 DEF |
ATK Rune
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+50 ATK | |||
3 | 300 | 5h 12m | +150 ATK |
4 | 735 | 7h 54m | +250 ATK |
6 | 1,100 | 12h 12m | +350 ATK |
8 | +450 ATK |
SPD Rune
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+30 SPD | |||
3 | 295 | 5h 12m | +50 SPD |
4 | 650 | 7h 36m | +70 SPD |
5 | 830 | 9h 36m | +90 SPD |
6 | 1,200 | 12h 54m | +110 SPD |
8 | +130 SPD |
REG Rune
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
? | |||
+36 REG | |||
3 | 275 | 5h 54m | +60 REG |
5 | 900 | 9h 54m | +84 REG |
7 | 1,890 | 18h 54m | +108 REG |
8 | +132 REG |
Health Potion Strength
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+350 HP | |||
3 | 280 | 5h 54m | +525 HP |
5 | 910 | 9h 54m | +700 HP |
7 | 1,850 | 18h 36m | +875 HP |
8 | +1050 HP |
Iron Shield
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+100 DEF | |||
4 | 680 | 7h 12m | + 150 DEF |
6 | 1,130 | 12h 36m | +200 DEF |
8 | +250 DEF |
Blade of Honor
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+100 ATK | |||
3 | 285 | 5h 36m | +200 ATK |
5 | 875 | 9h 12m | +300 ATK |
7 | 1,700 | 18h 12m | +400 ATK |
9 | +500 ATK |
Falcon Wing
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+20 SPD | |||
3 | 290 | 5h 54m | +40 SPD |
5 | 920 | 9h 54m | +60 SPD |
7 | 1,750 | 18h 54m | +80 SPD |
9 | +100 SPD |
Vital Fang
Desc
Req Shop Level | Glory Cost | Research Time | Bonus |
---|---|---|---|
+40 REG | |||
4 | 710 | 7h 54m | +60 REG |
6 | 1,200 | 12h 12m | +80 REG |
8 | +100 REG |
Pandemonium/Animal Mansion/Human's Barracks
Unlocks at level 14 / 16 / 18
Used to make demons (Pandemonium)/beasts (Animal Mansion)/humans (Human's Barracks) in your army stronger
Note: Animal Mansion/Human's Barracks, have the same glory prices. Sometimes the bonus' are different for them as well.
Evolve Price
Reduce gold cost for evolving creatures.
Req Building Level | Glory Cost (P/A-H) | Research Time | Bonus |
---|---|---|---|
1 | 95 / 100 | 2h 30m | -2% gold |
2 | 190 / 200 | 3h 20m | -4% gold |
3 | 285 / 330 | 5h 25m | -6% gold |
4 | 855 / 870 | 9h 15m | -8% gold |
5 | ? / 1,550 | 15h 50m | -10% gold |
6 | 1,900 / 2,070 | 20h 19m | -12% gold |
7 | 2,280 / 2,480 | 1d 1h | -14% gold |
8 | 3,420 | 1d 12h | -16% gold |
9 | ? / 5,700 | 2d 14h | -18% gold |
-20% gold | |||
-22% gold | |||
-24% gold | |||
-26% gold | |||
-28% gold | |||
-30% gold | |||
-32% gold | |||
-34% gold | |||
-36% gold | |||
-38% gold | |||
-40% gold |
Fuse Price
Reduce gold cost when fusing creatures into others, either for experience, or stat boosts with fruit.
Req Building Level | Glory Cost (P/A-H) | Research Time | Bonus |
---|---|---|---|
1 | 105 / 105 | 2h 6m | -2% gold |
210 / 190 | 3h 6m | -4% gold | |
330 / 280 | 5h 30m | -6% gold | |
945 / 900 | 9h 25m | -8% gold | |
5 | ? / 1,480 | 16h 15m | -10% gold |
6 | 2,100 / 1,980 | 20h 3m | -12% gold |
7 | 2,640 / 2,570 | 1d | -14% gold |
8 | 3,960 | 1d 14h | -16% gold |
9 | ? / 6,600 | 2d 13h | -18% gold |
-20% gold | |||
-22% gold | |||
-24% gold | |||
-26% gold | |||
-28% gold | |||
-30% gold | |||
-32% gold | |||
-34% gold | |||
-36% gold | |||
-38% gold | |||
-40% gold |
Fuse XP
Adds an additional multiplier bonus to the experience gained when fusing, see note on "Fusing Experience" for more details. Since this multiplies seperately, it is just as good as mega fuse XP upgrade.
Req Building Level | Glory Cost (P/A-H) | Research Time | Bonus |
---|---|---|---|
1 | 110 / 90 | 2h 45m | +3% XP |
220 / 205 | 3h 45m | +6% XP | |
295 / 305 | 5h 25m | +9% XP | |
990 / 960 | 10h | +12% XP | |
5 | ? / 1620 | 15h 35m | +15% XP |
6 | 1,950 / 2,070 | 20h 9m | +18% XP |
7 | 2,350 / 2,600 | 1d 2h | +20% XP |
8 | 3,580 | 1d 11h | +23% XP |
9 | +27% XP | ||
+30% XP | |||
+33% XP | |||
+36% XP | |||
+39% XP | |||
+42% XP | |||
+45% XP | |||
+48% XP | |||
+51% XP | |||
+54% XP | |||
+57% XP | |||
+60% XP |
Mega Fuse XP
Adds an additional multiplier bonus to the experience gained when fusing the same races together, see note on "Fusing Experience" for more details.
Req Building Level | Glory Cost (P/A-H) | Research Time | Bonus | Bonus During Event |
---|---|---|---|---|
1 | 100 / 95 | 2h 30m | +53% | +104% XP |
195 / 195 | 3h 30m | +54/56(P)% XP | 106/108(P)% XP | |
305 / 315 | 5h 45m | +59% XP | ||
4 | 870 / 870 | 9h | +61(P)/62% XP | +112/114(P)% XP |
5 | ? / 1,680 | 15h 30m | +65% XP | +116/120(P)% XP |
2,030 / 1,980 | 20h 30m | +66/68(P)% XP | +120% XP | |
7 | 2,480 / 2,490 | 1d 1h | +71% XP | +122(H)/124% XP |
8 | 3,490 | 1d 13h | +74% XP | +128% XP |
9 | ? / 3,490 | 1d 13h | +75% XP | +132% XP |
ATK in PVP
Gives a % stat boost to ATK only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade is the best for PVP.
Req Building Level | Glory Cost (P/A-H) | Research Time | Bonus |
---|---|---|---|
1 | 105 / 110 | 2h 45m | +2% ATK |
2 | 315 / 290 | 5h 39m | +3(H)/4% ATK |
4 | 900 / 910 | 10h | +5% ATK |
6 | 2,070 / 2,100 | 20h | +7(P)/8% ATK |
7 | 2,600 / 2,490 | 1d 1h | +10% ATK |
8 | 3,685 | 1d 12h | +12(P)/13% ATK |
10 | +15% ATK | ||
+17% ATK | |||
+19% ATK | |||
+21% ATK | |||
+23% ATK | |||
+25% ATK | |||
+27% ATK | |||
+30% ATK |
Def in PVP
Gives a % stat boost to DEF only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade isn't too beneficial.
Req Building Level | Glory Cost (P/A-H) | Research Time | Bonus |
---|---|---|---|
2 | 200 / 190 | 3h 6m | +2% DEF |
310 / ? | 5h 43m | +3(A)/4% DEF | |
5 | ? / 1,620 | 16h | +5% DEF |
7 | 1,980 / 2,030 | +7(H)/8% DEF | |
2,570 / 2,590 | 1d | +10% DEF | |
9 | ? / 6,200 | 2d 13h | +12/13(A)% DEF |
+15% DEF | |||
+17% DEF | |||
+19% DEF | |||
+21% DEF | |||
+23% DEF | |||
+25% DEF | |||
+27% DEF | |||
+30% DEF |
HP in PVP
Gives a % stat boost to HP only in PVP. Since ATK scales dramatically within a few turns in pvp, this upgrade isn't too beneficial.
Req Building Level | Glory Cost (P/A-H) | Research Time | Bonus |
---|---|---|---|
2 | 205 / 210 | 3h 45m | +2% HP |
290 / 295 | 5h 29m | +3(P)/4% HP | |
4 | 960 / 890 | 9h 10m | +5% HP |
5 | ? / 1,610 | 15h 39m | +7(A)/8% HP |
7 | 2,490 / 2,530 | 1d 1h | +10% HP |
8 | 3,900 | 1d 12h | +12/13(P)% HP |
9 | +15% HP | ||
+17% HP | |||
+19% HP | |||
+21% HP | |||
+23% HP | |||
+25% HP | |||
+27% HP | |||
+30% HP |
Pandemonium Building Upgrades:
LVL | Citadel LVL requirement | Gold | Wood | Stone | Build Time |
---|---|---|---|---|---|
1 | ? | 5000 | 30m | ||
2 | ? | 250 | 45m | ||
3 | ? | 400 | 2h 30m | ||
4 | 5 | 1,500 | 650 | 6h | |
5 | 7 | 11,200 | 1,625 | 12h | |
6 | 9 | 30,000 | 3,900 | 18h | |
7 | 10 | 48,500 | 6,500 | 1d | |
8 | 11 | 75,000 | 16,700 | 1d 8h | |
9 | 13 |
Animal Mansion Building Upgrades:
LVL | Citadel LVL requirement | Gold | Wood | Stone | Build Time |
---|---|---|---|---|---|
1 | ? | 5000 | 30m | ||
2 | 4 | 200 | 1h | ||
3 | 5 | 350 | 8h | ||
4 | 6 | 800 | |||
5 | 7 | 1,800 | 550 | 14h | |
6 | 8 | 17,000 | 1,375 | ||
7 | 10 | 39,000 | 3,300 | 1d | |
8 | 12 | 60,000 | 10,500 | ||
9 | 13 | 96,000 | 19,750 | 1d 8h | |
10 | 132,000 | 27,150 | |||
11 | 168,000 | 35,100 | |||
12 | 204,000 | 43,050 | |||
13 | 240,000 | 51,000 | |||
14 | 276,000 | 58,950 | |||
15 | 312,000 | 66,900 | |||
16 | 348,000 | 74,850 | |||
17 | 384,000 | 82,800 | |||
18 | 420,000 | 90,750 | |||
19 | 456,000 | 98,700 | |||
20 | ? | 106,650 |
Human's Barracks Building Upgrades:
LVL | Citadel LVL requirement | Gold | Wood | Stone | Build Time |
---|---|---|---|---|---|
1 | ? | 5000 | 30m | ||
2 | ? | ||||
3 | ? | 350 | 3h | ||
4 | ? | 800 | 8h | ||
5 | 6 | 2,400 | 550 | 14h | |
6 | 4,800 | 1,375 | 19h | ||
7 | 8 | 17,000 | 3,300 | 24h | |
8 | 9 | 24,000 | 10,500 | 1d 8h | |
9 | 12 | 60,000 | 19,200 | 1d 16h | |
? | ? | 96,000 | 33,000 | 1d 16h | |
10 | 13 | 145,000 | 45,250 | 2d | |
11 | 228,000 | 57,500 | 2d 8h | ||
12 | 311,000 | 69,750 | 2d 16h | ||
13 | 394,000 | 82,000 | 3d | ||
14 | 477,000 | 94,250 | 3d 8h | ||
15 | 560,000 | 106,500 | 3d 16h | ||
16 | 643,000 | 118,750 | 4d | ||
17 | 726,000 | 131,000 | 4d 8h | ||
18 | 809,000 | 155,500 | 5d | ||
19 | 975,000 | 167,750 | 5d 8h | ||
20 | 1,058,000 | ? | 6d |
Resource Production
Gold Mine
Unlocks at level ???
Gives the player a constant income of gold.
Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.
LVL | Citadel LVL requirement | Gold | Wood | Stone | Build Time | Income Per Day |
---|---|---|---|---|---|---|
1 | ? | 1,000 | 20m | 4,000 | ||
2 | ? | 150 | 30m | 8,000 | ||
3 | 2 | 250 | 90m | 12,000 | ||
4 | 3 | 400 | 2h 30m | 18,000 | ||
5 | 4 | 1,800 | 120 | 6h | 28,000 | |
6 | 3,350 | 300 | 8h | 40,000 | ||
7 | 6 | 5,550 | 1,020 | 10h | 55,000 | |
8 | 7 | 9,000 | 2,700 | 12h | 72,000 | |
9 | 8 | 12,250 | 4,500 | 14h | 90,000 | |
10 | 10 | 18,000 | 7,200 | 16h | 120,000 | |
11 | 12 | 23,750 | 9,900 | 18h | 150,000 | |
12 | 14 | 29,500 | 12,600 | 20h | 180,000 | |
13 | 16 | 35,250 | 15,300 | 22h | 210,000 | |
14 | 18 | 41,000 | 18,000 | 24h | 240,000 | |
15 | 20 | 46,750 | 20,700 | 1d 2h | 270,000 | |
16 | 22 | 52,500 | 23,400 | 1d 4h | 300,000 | |
17 | 26 | 58,250 | 26,100 | 1d 6h | 330,000 | |
18 | 28 | 64,000 | 28,800 | 1d 8h | 360,000 | |
19 | 30 | 69,750 | 31,500 | 1d 10h | 390,000 | |
20 | 30 | 75,500 | 34,200 | 1d 12h | 420,000 |
Sawmill
Unlocks at level 11
Gives the player a constant income of wood, which is used for buildings.
Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.
LVL | Citadel LVL requirement | Gold | Stone | Build Time | Income Per Day |
---|---|---|---|---|---|
1 | ? | 1,000 | 400 | ||
2 | 2 | 2,000 | 800 | ||
3 | 3 | 3,500 | 1,200 | ||
4 | 4 | 5,000 | 4h | 2,000 | |
5 | 6 | 650 | 8h | 3,200 | |
6 | 7 | 1,725 | 12h | 4,400 | |
7 | 9 | 4,100 | 16h | 6,000 | |
8 | 10 | 6,800 | 18h | 10,000 | |
9 | 11 | 12,100 | 20h | 14,000 | |
10 | 12 | 22,750 | 1d | 20,000 | |
11 | 14 | 33,400 | 1d 4h | 26,000 | |
12 | 15 | 44,050 | 1d 8h | 32,000 | |
13 | 18 | 54,700 | 1d 12h | 36,000 | |
14 | 19 | 65,350 | 1d 16h | 40,000 | |
15 | 21 | 76,000 | 1d 20h | 44,000 | |
16 | 22 | 86,650 | 2d | 48,000 | |
17 | 24 | 97,300 | 2d 4h | 52,000 | |
18 | 56,000 | ||||
19 | 60,000 | ||||
20 | 64,000 |
Stone Mine
Unlocks at level 24
Gives the player a constant income of stone, which is used for buildings.
Allows collecting every 5 minutes. Stops accumulating after 24 hours of income in storage.
LVL | Citadel LVL requirement | Gold | Wood | Stone | Build Time | Income Per Day |
---|---|---|---|---|---|---|
1 | ? | 1000 | 50m | 400 | ||
2 | 6 | 1,850 | 2h 30m | 800 | ||
3 | 7 | 4,525 | 5h | 1,200 | ||
4 | 8 | 10,500 | 7h | 2,000 | ||
5 | 9 | 27,750 | 10h | 3,200 | ||
6 | 10 | 46,250 | 14h | 4,400 | ||
7 | 11 | 75,000 | 17h | 6,000 | ||
8 | 12 | 105,750 | 20h | 8,000 | ||
9 | 13 | 150,000 | 22h | 10,000 | ||
10 | 14 | 242,500 | 24h | 12,000 | ||
11 | 15 | 335,000 | 1d 2h | 14,000 | ||
12 | 17 | 427,500 | 1d 4h | 16,000 | ||
13 | 19 | 520,000 | 1d 6h | 18,000 | ||
14 | 22 | 612,500 | 1d 8h | 20,000 | ||
15 | 23 | 705,000 | 1d 10h | 22,000 | ||
16 | 24 | 797,500 | 1d 12h | 24,000 | ||
17 | 25 | 890,000 | 1d 14h | 26,000 | ||
18 | 26 | 982,500 | 1d 16h | 28,000 | ||
19 | 27 | 1,075,000 | 1d 18h | 30,000 | ||
20 | 28 | 1,167,500 | 1d 20h | 32,000 |
Gem Cave
Unlocks at level 21
Gives the player a constant income of gems.
Allows collecting every 5 minutes, must have at least 2 gems to collect. Stops accumulating after 24 hours of income in storage.
LVL | Citadel LVL requirement | Gold | Wood | Stone | Build Time | Income Per Day |
---|---|---|---|---|---|---|
1 | ? | 1000 | 40m | 2 | ||
2 | 7 | 10,500 | 1,350 | 12h | 3 | |
3 | 11 | 24,250 | 4,475 | 24h | 5 | |
4 | 14 | 7 | ||||
5 | 15 | 59,000 | 12,100 | 2d | 10 | |
6 | 18 | 190,000 | 41,000 | 3d | 12 | |
7 | 21 | 380,000 | 82,000 | 4d | 14 | |
8 | 24 | 760,000 | 164,000 | 5d | 16 | |
9 | 27 | 1,520,000 | 328,000 | 6d | 18 | |
10 | 30 | 3,040,000 | 656,000 | 7d | 20 |